Be right back...
_ SINCE 1998 "One should never get married to a design. Remember that you are designing for a client. Your job is to translate even bad ideas into workable and elegant visuals that keep the integrity of any design."
_ SINCE 2013 Mobile Product Design is a fundamental one and the responsibility is to not only create just a beautiful and appealing design and oversee aesthetics, but take overall responsibility for the design process and success of the product.
_ Since 1984 After saving up for a whole year, I purchased my first analog synth. A Moog Rouge. It wasn't the most powerful and only monophonic, it enabled me to satisfy my desire to experiment with synthesis. It was another 2 years before getting my first polysynth, a Roland JX-3P.
_ Since 1984 From the moment I bought my first synth, I've been creating and designing my sounds and sound effects. Here you can read about some of my past projects in sound design.
_ SINCE 2013
I started playing around with 3D while working at Zugara. We had 3D Studio Max, which I found confusing and too complicated to use. For years, I abandoned the idea of working in 3D until I discovered Blender and Z Brush. Now, I am not very fast at working in 3D. In fact, I am painfully slow. Still, the more I create in 3D, the more excited I get when I learn new techniques.
_ SINCE 1990
There was a time when I was a professional photographer. Working for a small number of production studios for television and film. Before the advent of digital, I had the opportunity to take pictures of bands, musicians, magazines, and set continuity.
_ SINCE 1980
For me, painting is a way of escape. It's something that is all mine. No one to tell me what to do, when it's due, how it should look, or what colors to use. Art is the one constant in my life. I am always careful not to challenge my perspective on my art and try to keep it just for me. I hope you enjoy my work.
_ SINCE 2000
I love a good science fiction movie! Which will become painfully obvious when viewing my digital work. Making art in the digital world is like a playground that allows me to stretch my imagination to create creatures and aliens and otherworldly visuals. A dream of mine is to one day create characters for a major motion picture.
_ SINCE 1998 An opportunity for print design doesn't come around too often. But when it does, I never turn down the opportunity to experience something new and challenging. When it comes to print design, I rarely say no.
_ SINCE 1998 Graphic design, the craft where you create visual imagery and content to communicate messages. Applying hierarchy and layout techniques, we use typography, images, and color to meet users' specific needs focusing on the logic of displaying elements to optimize the user experience.
Back when the web could also be a bit fun!
You Found an